"A ring on or touching the blue line is simultaneously in both of the zones bounded by that line and is playable by all eligible players."
When the ring is on or touching the blue line, nearly any player may play the ring and carry it into either zone. The player who last touched the ring may only carry the ring back into the zone where they last touched it, or they can tap the ring to pass it into the other zone.
In the image above, the player who last touched the ring may only shoot or pass rings 1,2,4,5 or 6 into the next zone. They may not play ring 3. Any other player may carry rings 2,4,5 & 6 into either zone, and can play rings 1 & 3 normally.
At the WRL AGM on April 30, 2016, the following positions will be up for election:
- Senior Official
- Director of Publicity
- Open Rep
Should you have any interested in being part of the WRL executive and assisting in the day-to-day operations of the league, please consider putting your name forward for nomination. Nominees can email our President, Paul Shipman at firstname.lastname@example.org.
This message serves to advise the community of a game situation that took place on Sunday, March 6 and that has led to a successful protest by a U10 team and is ultimately resulting in their game being replayed.
At the 2015 AGM, a WRL member brought forward a motion to change the mechanics of a tied playoff game at the U12A2 and lower divisions. This was brought forward as it was felt that U12A2 players and below were not developmentally ready to handle a shoot-out tie breaker. The rule in question reads as follows:
In the case of a tie at the end of regulation time, the following tie-breaker formats will be in place: “Five (5) minute running time, 4 on 4 for U10 and U12 A2 and lower, sudden victory or until the ice allotment ends. If no goal scored, it then reverts to the first goal scored.”
In establishing this rule, the intent was to provide the teams an opportunity to compete for a win in overtime, while mitigating the risk of the game being stopped mid-play due to the zamboni gates opening. Unfortunately, the WRL council and the Local Associations who make up the WRL did not give consideration to ensuring that the term “ice allotment” was not ambiguously defined. The only rule defining the allotted time reads “All playoff games are to be one hour time slots” which does not clearly define when the game begins – and we all know at playoffs games can be running late.
For this failing, the WRL apologizes.
In the case of this protested game, the situation is that a U10 game ended in a tie and proceeded into overtime. The scheduled end-time of the game was 11:45am, and the scoring of the final goal, which resulted in a winner being declared, was scored after 11:45am on the arena wall clock. Thus, the game result was protested on the basis of the final goal being scored outside of the allotted time, being in violation of playoff rules.
A protest committee was convened, and they made careful, measured consideration of the problem and ultimately the problem came down to two questions: “Could a reasonable person assume that the goal was scored after the allotted time?” and “Could a reasonable person assume that the goal was scored in the allotted time?” and they found that the answer to both questions was yes. Their decision then was to have the entire game replayed in its entirety rather than to award either team the win when the legality of the final goal was questionable. The WRL council supports this decision.
In lieu of correcting the problem in our rules, the WRL President, Paul Shipman, has issued an executive order defining allotted time: “The allotted time of all playoff games shall be one hour (60 minutes) from the time that the referee steps on the ice or until the rink attendant identifies the end of the ice time, whichever comes first.”
This rule will govern remaining games in WRL playoffs. The WRL will revist this rule for ratification at the AGM in April.